
Imperial Relics: Three Pots
RTP96.31%
VolatilityMedium–high
Max winx7,324
Lines20
Hit rate16.31%
ThemeAsia
ReleasedNov 2025
Three Imperial Pots, One Session-Changing Bonus
Imperial Relics: Three Pots turns a familiar 5×3 hold-and-spin setup into something livelier through Collector, Double Game, and Extra Spin.
Evoplay pairs medium-high volatility with a 96.31% RTP and 7,324x maximum win. The slot uses 20 fixed paylines and three colour-coded bonus pots. My 100-spin demo finished 25.5x ahead after a 48x Double Game result, so you get genuine feature drama without an outrageous win ceiling.
Key Takeaways
- Best observed result: A natural Double Game feature paid 48x, my largest win, and I bought no bonus.
- RTP / volatility: The 96.31% theoretical RTP accompanies medium-high volatility and uneven balance movement.
- Max win: The game-wide payout cap reaches 7,324x the bet.
- Risk note: The modeled median finished 48.9x down, showing you a central 90% range from 255.7x down to 237.2x up.
- Bankroll note: Size your stake for rough patches, rather than copying my 500-bet opening balance.
Table of Contents
- Theme and First Impressions
- Reading the Layout
- How Imperial Relics: Three Pots Works
- Symbol Paytable
- Bonus Coins and Prize Values
- Coin Roles
- The Hold-and-Spin Bonus Game
- My Feature Result
- Three Booster Effects
- Collector Symbol
- Extra Fields and Spins
- RTP, Volatility and Our Test
- Simulator Projection
- Our 100-Spin Session
- Jackpots and Maximum-Win Potential
- Bonus Buy Options
- Frequently Asked Questions About Imperial Relics: Three Pots
- Closing Thoughts
Theme and First Impressions
A red Chinese palace frames the action, with gold imperial details surrounding a lacquered 5×3 reel window. Three pots sit above the board: purple signals Collector, red marks Double Game, and green identifies Extra Spin. You can read those roles quickly before pressing spin, while four jackpot values remain visible beside the reels.
The Emperor Wild wears golden robes, so he fits the setting without disappearing into the busy background. Play money carries a clear DEMO label, and the Bonus Buy control sits beside the board. You won’t struggle to locate the key information, even when the palace artwork fills a smaller screen.
Reading the Layout
The base-game screenshot shows the resting board, three pots, jackpot panel, $10.00 stake, and $5,000.00 balance. Those details matter because they establish the exact test setup before any bonus action changes the display. I liked the strong visual hierarchy, although the imperial theme won’t win originality awards.

If you prefer legendary warfare over palace treasure, Three Trojan Horses offers a different historical flavour to investigate. That comparison concerns atmosphere rather than mathematics, so you can choose by visual taste without assuming identical play.
Trivia: Purple, red, and green carry separate interface roles, letting the palace artwork explain each pot’s effect without relying only on text.
The colour system does most of the design work. You always know which booster a landed coin represents, and that clarity gives the familiar theme a practical purpose. In my view, the presentation prioritises readable play over fresh artistic ideas.
How Imperial Relics: Three Pots Works
Imperial Relics: Three Pots uses five reels, three rows, and 20 fixed paylines. Matching symbols pay from the leftmost reel toward the right, with only the highest award counted on each active line. You aren’t dealing with clusters, pay-anywhere wins, or changing ways.
Every listed symbol prize uses a multiple of the total bet. The Emperor Wild replaces every regular symbol, but it can’t replace a Bonus coin. It appears only on reels two through five in the base game, which keeps the first reel responsible for starting ordinary combinations.
Bonus coins work as prize symbols rather than line symbols. You won’t receive an ordinary line award merely because several coins appear together. During my extra screenshot spin, a standard left-to-right line paid 2x, but I excluded that spin from the 100-spin results.

Symbol Paytable
The premium symbols pay as follows:
- Golden Lion: 100x for five, 20x for four, 3x for three, and 0.5x for two.
- Junk Ship: 30x for five, 15x for four, and 2x for three.
- Jade Dragon: 20x for five, 10x for four, and 2x for three.
- Blue Vase: 15x for five, 7x for four, and 1x for three.
- Scroll: 10x for five, 5x for four, and 1x for three.

The lower symbols offer smaller returns:
- A and K: 5x for five, 1.5x for four, and 0.5x for three.
- Q, J, and 10: 3x for five, 1x for four, and 0.5x for three.

The symbol-pay screenshots separate these two groups clearly, while the line-win image shows how the fixed path pays. On desktop, the full panel leaves each value easy to scan. Mobile keeps the same controls and mechanics, though the smaller paytable needs more careful reading.
Fast Fact: The Golden Lion is the only regular symbol paying for two matches, awarding 0.5x the total bet.
You can learn the base rules within a few spins because nothing shifts between line systems. I find that simplicity useful here, since the Bonus coins already carry most of the game’s complexity.
Bonus Coins and Prize Values
Bonus coins carry printed values or jackpot labels, but they pay only inside the Bonus Game. They don’t form standard line wins, so you should read colour and printed value as separate pieces of information.
Four coin types divide the main game from the feature:
Coin Roles
- Purple coins: Appear in the main game and associate with Collector.
- Red coins: Appear in the main game and associate with Double Game.
- Green coins: Appear in the main game and associate with Extra Spin.
- Gold coins: Appear only during the Bonus Game.
Each coin can show 1x, 2x, 3x, 5x, 10x, 12x, or 15x the bet. MINI, MEGA, and SUPER labels can also replace a numerical amount. You keep the printed award when a triggering coloured coin changes into Gold, while its original colour determines the attached booster.
The Wild and Bonus-symbol screenshot makes this distinction especially clear. The Emperor supports regular paylines, whereas the coloured coins carry feature prizes and booster identities. If you remember that split, you won’t mistake a screen full of coins for an automatic line payout.

Piggy Bank: 3 Pots Bonanza is another option when a three-pot interface itself drives your interest. Here, Evoplay’s colour coding feels especially clean because each pot maps directly to one structural effect. I prefer that clarity to decorative pots whose jobs remain hard to read.
You should watch both the label and the colour whenever a coin lands. The amount tells you what can carry into the feature, while the colour tells you how that feature can change. Those coloured coins become truly important only when the bonus launches.
The Hold-and-Spin Bonus Game
Purple, Red, or Green coins can give Imperial Relics: Three Pots a chance to launch its Bonus Game. A qualifying coin doesn’t guarantee entry, which matters when you watch several coloured symbols land without a transition.
When the feature starts, every coloured coin from that triggering spin becomes Gold and keeps its original value. Regular symbols disappear, leaving special reels with Gold coins and blank spaces. The feature retains the triggering stake, so you can compare its payout directly with the spin that opened it.

The hold-and-spin sequence follows five clear steps:
- The round starts with three spins unless Extra Spin operates.
- Each new Gold coin resets the counter to three.
- Every landed Gold coin stays fixed until the feature ends.
- The round stops at zero spins or when all 15 positions fill.
- The game sums every retained value for the final award.
My Feature Result
Spin 58 gave me the only natural feature in my test. A Red coin activated Double Game alone, while the triggering spin paid $5.00, or 0.5x my $10.00 stake. The bonus then returned $480.00, equal to 48x, and became my largest result.

The feature screenshot shows two active fields, with one spin remaining on the lower board. A separate payout image records the $480.00 total. You can see why the second field creates more visual tension, even before the two sets of values combine.
Tip: Judge feature results in bet multiples rather than eye-catching dollar totals. My $480.00 payout represented 48x the stake.
Would the session have finished ahead without that feature? No. My balance sat below its opening level earlier, then Double Game caused the decisive jump. The resetting counter adds suspense, but one feature can dominate a short test.
Three Booster Effects
One, two, or all three boosters can operate during the same Bonus Game. My session activated only Double Game, so Collector and Extra Spin below come from verified rules, not claimed hands-on outcomes. You should keep that evidence limit in mind when comparing their appeal.
Collector Symbol
Collector can enter a random empty position after a bonus spin. When that booster operates, the first Collector arrives after the first bonus spin. It gathers every visible Gold coin amount and jackpot on that field, then changes into a regular Gold coin.
The symbol collects displayed awards without altering their underlying values. That difference matters because repeated collection opportunities sound powerful, yet the board still needs valuable coins and suitable empty positions. I like the potential interaction, but you shouldn’t treat Collector as a promise of a large total.
Extra Fields and Spins
Double Game creates a second field when the feature begins. The lower field copies coins from matching upper-field positions, after which both fields spin independently. Their prizes combine at the end, giving you two evolving boards rather than one shared counter display.
That structure produced my test’s most dramatic moment. I watched each field retain its own coins, and the combined $480.00 award lifted my balance sharply. Still, 100 spins can’t establish Double Game as the strongest booster across repeated play.
Extra Spin raises the opening counter from three spins to four. Any new Gold coin still resets the counter to three, not four, so its advantage sits at the feature’s opening. You gain one more initial chance, but nothing about that extra spin guarantees a retained coin.
Each booster changes the shape of the round in a distinct way. Collector gathers, Double Game adds another field, and Extra Spin extends the opening runway. In my opinion, structural differences make this trio more interesting than three simple multiplier pots, though none guarantees profit.
RTP, Volatility and Our Test
The 96.31% theoretical RTP, medium-high volatility, and 7,324x maximum win point toward uneven short sessions. One feature can decide whether you finish ahead or behind, as my test demonstrated. You should separate those official specifications from modeled projections and observed play.
Simulator Projection
The SatoshiHero Slot Simulator modeled 1,000 spins at one bet unit. Its median run finished 48.9x down, while the central 90% range stretched from 255.7x down to 237.2x up. That spread matters more than any attractive single path because it shows how widely balances can separate.
A feature-sized result appeared roughly once every 45 modeled spins. Very large results appeared roughly once every 3,953 modeled spins. These frequencies describe a simulated distribution, not a trigger schedule or prediction for your next session.
The blue projection graph makes the percentile spread easy to compare. You can see that many plausible runs remain far from the median, even across 1,000 spins. I consider that width a stronger risk signal than the headline return alone.

Our 100-Spin Session
I started with $5,000.00 and used a $10.00 stake for 100 base spins. The balance finished at $5,255.00, leaving a $255.00 profit equal to 25.5x my bet. Small wins arrived fairly often, yet they didn’t prevent a meaningful early decline.
My low point reached $4,850.00 near spin 46, or 15x below the starting balance. Spin 49 then delivered my best base-game result at $310.00, equal to 31x. Nine spins later, Double Game paid 48x and pushed the balance to its $5,555.00 high.
The final stretch gave back $300.00, equal to 30x, before I stopped at $5,255.00. That late drop tempers the positive headline and shows why you shouldn’t judge this game from one peak. I finished ahead, but the path felt far less comfortable than the net result suggests.
Operational details also affected the test:
- The Bonus Game stopped autoplay, so I started fresh autoplay runs afterward.
- I played the final two counted spins manually.
- Reconnect messages paused play for about half a minute several times.
- Each interruption resumed from the same point.
- One extra $20.00 win, equal to 2x, supplied an image but didn’t enter the results.
- I didn’t use the Bonus Buy.
The gold balance graph shows the early dip, feature-led jump, and positive close. In my experience, that picture tells the story better than the final figure alone because one bonus visibly changes the curve.

Alert: One 48x feature turned the session from a loss into a profit. Don’t treat my 25.5x finish as typical or repeatable.
Evoplay’s published game mathematics supplies the theoretical return, while the simulator maps possible variation and my session records one observed path. A single session doesn’t change the theoretical figure, and mode-specific returns can differ slightly by design. These sources serve different purposes when you judge the numbers.
Taken together, the evidence shows substantial balance variation rather than a predictable feature cycle. You can use the range to plan your stake, but you can’t use it to time a bonus.
Jackpots and Maximum-Win Potential
Four fixed jackpot awards sit inside the feature, led by the 3,000x EPIC. The overall game cap exceeds that headline jackpot because retained coin values, collection effects, and two-field results can combine.
The jackpot ladder contains:
- MINI: 30x the bet.
- MEGA: 90x the bet.
- SUPER: 300x the bet.
- EPIC: 3,000x the bet.
MINI, MEGA, and SUPER can appear as printed Bonus coin values. EPIC follows a different rule: filling all 15 spaces on one bonus field grants that award. You should view a full field as the target rather than waiting for an EPIC-labelled coin.
Double Game lets either field fill independently. If both boards fill, one feature can grant two separate EPIC jackpots. That possibility doesn’t mean two EPIC awards alone equal the full game cap, since the final total can also include retained amounts and collection results.
The 3,000x target gives you the clearest visual goal during hold-and-spin play. Yet the complete ceiling relies on a rarer interaction among several feature elements, which feels appropriately difficult. I prefer that transparent jackpot ladder, even though my test never approached its upper tiers.
You can track MINI, MEGA, and SUPER from their printed labels, while EPIC depends on field completion. Keeping those award routes separate prevents confusion between a jackpot and the game-wide win ceiling.
Bonus Buy Options
The Bonus Buy starts the Bonus Game immediately, but I didn’t purchase either option during my test. That limit means I can compare their structures, not rank their value from first-hand results.
One choice opens the feature with one to three randomly selected boosters. The other activates all three, providing Collector, Double Game, and Extra Spin together. Each interface cost uses a multiple of your total bet, so you can judge the commitment without confusing it with a flat dollar charge.
The all-three choice supplies the fullest possible configuration. A random-booster purchase gives you less control over which structural effects appear, although it can still open with several. Neither setup guarantees a profitable feature, and more active mechanics don’t remove the chance of a poor board.
Buying entry concentrates more stake into one event. You should compare that price with your session budget in bet multiples and allow for losing the whole concentrated amount. I find this risk easier to underestimate when the feature looks richer than ordinary spins.
Bandit Bust Bonus Buy gives direct-feature fans another game to investigate. For another direct-entry comparison, see Budai Reels Bonus Buy. That mention isn’t a claim of stronger value, gentler risk, or better mathematics. Here, natural play produced the only evidence I could personally assess.
If you use either purchase, treat it as a separate high-cost decision rather than a shortcut to profit. The random and all-three structures remain untested in my session, while the natural trigger supplied its strongest result.
Frequently Asked Questions About Imperial Relics: Three Pots
What is Imperial Relics: Three Pots?
Imperial Relics: Three Pots is a five-reel, three-row Evoplay slot with 20 fixed paylines. It uses traditional left-to-right wins, an Emperor Wild, and a coin-collection feature supporting up to three boosters.
How does the Bonus Game start in Imperial Relics: Three Pots?
Purple, Red, or Green coins can trigger the feature, with each colour adding its associated booster. Landed coloured coins become Gold, and each new Gold coin resets the initial three-spin counter to three.
Which effects do the three boosters provide?
Collector gathers visible Gold coin awards, while Double Game creates an independently spinning second field. Extra Spin raises the opening counter from three to four, but you won’t receive all three effects every time.
What jackpots does Imperial Relics: Three Pots include?
MINI pays 30x, MEGA pays 90x, SUPER pays 300x, and EPIC pays 3,000x the bet. Filling all 15 spaces on one bonus field grants EPIC.
What are the RTP, volatility, and maximum win in Imperial Relics: Three Pots?
The game has a 96.31% theoretical RTP, medium-high volatility, and a 7,324x maximum win. That profile can create uneven short-session outcomes, especially when one feature controls the result.
How did the 100-spin Imperial Relics: Three Pots test finish?
I began with $5,000.00 at $10.00 per spin and ended with $5,255.00. The $255.00 gain equalled 25.5x, while a 48x Double Game bonus produced my largest result.
Does Imperial Relics: Three Pots have a Bonus Buy?
Yes. You can choose one to three random boosters or activate all three, but I purchased neither option during the test.
Closing Thoughts
Imperial Relics: Three Pots stands out by giving three coloured pots genuinely different jobs within a familiar hold-and-spin format. Its clear interface helps, though one feature can control an entire short session.
My Verdict
Play the free demo on SatoshiHero if you value readable fixed lines and modifier-driven coin bonuses. Expect uneven balance movement, and keep your stake modest enough to absorb a featureless stretch.
I liked how Double Game changed both the screen and my result, producing the decisive 48x hit. I didn’t like the reconnect pauses or the $300.00 drop after my peak, which made the winning finish feel fragile.
Imperial Relics: Three Pots offers clear mechanics, meaningful booster variety, and a sensible jackpot ladder. You can use the free demo or real play on SatoshiHero, with verified details checked regularly.
Pros:
- Clear pot coding: Colours let you identify each booster before the feature starts.
- Distinct boosters: Collector, Double Game, and Extra Spin change the round differently.
- Readable paylines: Fixed left-to-right wins keep base play easy to follow.
- Strong test moment: The natural Double Game trigger paid 48x my stake.
Cons:
- Feature dependence: One bonus can decide whether a short session finishes ahead.
- Familiar setting: The imperial palace theme offers little visual surprise.
- Concentrated buy risk: Direct entry can consume several ordinary-spin stakes at once.
Best For: Fans of three-pot features, traditional paylines, and hold-and-spin tension should feel comfortable here. Careful bankroll managers will appreciate the clear rules, but impatient play can make the uneven swings frustrating.
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